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In introducing new students to game development there are two crucial components to consider: the theory behind video games (design) and the practical creation of games (implementation). This book provides the theoretical background into the topics of game development, such as: characters, stories, level design, tools and skills needed, interface design, audio and game mechanics. The book will transition into demonstrating how to implement these into actual game product through the use of Unity3D and the Playmaker visual scripting plugin. By providing both theoretical and practical information to the reader, students will emerge understanding how to make a game and also how to design a game.