Spedizione gratuita con Packeta per un prezzo superiore a 79.99 €
BRT 7.99 Punto BRT 7.99 DHL 7.99 HR Parcel 7.49 GLS 3.99

Serious Games and Edutainment Applications

Libro Serious Games and Edutainment Applications Minhua Ma
Codice Libristo: 15496734
Casa editrice Springer International Publishing AG, marzo 2017
With the continued application of gaming for training and education, which has seen exponential grow... Descrizione completa
? points 667 b
282.15
Magazzino esterno Inviamo tra 8-10 giorni

30 giorni per il reso


Potrebbe interessarti anche


La química Stephenie Meyer / In brossura
common.buy 25.89
Transactions on Edutainment V Zhigeng Pan / In brossura
common.buy 72.67
Seide Henri Silbermann / In brossura
common.buy 59.29
Benjamin Britten Norbert Abels / Rigido
common.buy 33.39
Keep calm, Lady! Sara-Maria Lukas / In brossura
common.buy 15.62
Schweres Blut Juhani Aho / In brossura
common.buy 23.97
Prince and the Pee Greg Gormley / In brossura
common.buy 9.41
GREEN BOY PB Cooper / In brossura
common.buy 8.87
Redivivus Nikolaus Klein / In brossura
common.buy 21.40
Babuschen - ein beliebtes Souvenir (Puzzle) Michaela Schiffer / Gioco
common.buy 34.46

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

Regala questo libro oggi stesso
È facile
1 Aggiungi il libro al carrello e scegli la consegna come regalo 2 Ti invieremo subito il buono 3 Il libro arriverà all'indirizzo del destinatario

Accesso

Accedi al tuo account. Non hai ancora un account Libristo? Crealo ora!

 
obbligatorio
obbligatorio

Non hai un account? Ottieni i vantaggi di un account Libristo!

Con un account Libristo, avrai tutto sotto controllo.

Crea un account Libristo