Spedizione gratuita con Packeta per un prezzo superiore a 79.99 €
BRT 7.99 Punto BRT 7.99 DHL 7.99 HR Parcel 7.49 GLS 3.99

Fundamentals of Game Design

Lingua IngleseInglese
Libro In brossura
Libro Fundamentals of Game Design Ernest Adams
Codice Libristo: 01986413
Casa editrice Pearson Education, dicembre 2013
Now in its third edition, the classic book on game design has been completely revised to include the... Descrizione completa
? points 168 b
71.07
Magazzino esterno Inviamo tra 4-6 giorni

30 giorni per il reso


I clienti hanno acquistato anche


I MIGLIORI
Science of Creature Design Terryl Whitlatch / In brossura
common.buy 44.20
I MIGLIORI
Reality is Broken Jane McGonigal / In brossura
common.buy 15.19
I MIGLIORI
The Art of Game Design Jesse Schell / In brossura
common.buy 95.58
I MIGLIORI
Imaginative Realism James Gurney / In brossura
common.buy 29.96
I MIGLIORI
A Theory of Fun for Game Design Raph Koster / In brossura
common.buy 44.20
Ultimate Guide to Video Game Writing and Design Flint Dille / In brossura
common.buy 20.01
How Games Move Us Katherine Isbister / In brossura
common.buy 21.93
Rules of Play Katie Salen / Rigido
common.buy 105.75
Players Making Decisions Zack Hiwiller / In brossura
common.buy 58.65
Vintage Games 2.0 Barton / In brossura
common.buy 86.37

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Informazioni sul libro

Titolo completo Fundamentals of Game Design
Autore Ernest Adams
Lingua Inglese
Rilegatura Libro - In brossura
Data di pubblicazione 2013
Numero di pagine 576
EAN 9780321929679
ISBN 0321929675
Codice Libristo 01986413
Casa editrice Pearson Education
Peso 1044
Dimensioni 230 x 187 x 31
Regala questo libro oggi stesso
È facile
1 Aggiungi il libro al carrello e scegli la consegna come regalo 2 Ti invieremo subito il buono 3 Il libro arriverà all'indirizzo del destinatario

Potrebbe interessarti anche


I MIGLIORI
Game Programming in C++ Sanjay Madhav / In brossura
common.buy 56.08
I MIGLIORI
Games, Design and Play John Sharp / In brossura
common.buy 64.96
I MIGLIORI
Procedural Generation in Game Design Tanya Short / In brossura
common.buy 93.33
I MIGLIORI
Ultimate Game Design: Building Game Worlds Tom Meigs / In brossura
common.buy 57.58
I MIGLIORI
Programming 2D Games Charles Kelly / Rigido
common.buy 145.68
Beginning C++ Through Game Programming Michael Dawson / In brossura
common.buy 83.48
Advanced Game Design Michael Sellers / In brossura
common.buy 67.32
Creative Lettering and Beyond Walter Foster Creative Team / In brossura
common.buy 17.12
Designing Games Tynan Sylvester / In brossura
common.buy 53.73
IN PREPARAZIONE
Game Narrative Toolbox Tobias Heussner / In brossura
common.buy 65.07
IN PREPARAZIONE
Next Level: Game Design Sandu Publications / Rigido
common.buy 53.08
Procedural Content Generation in Games Noor Shaker / Rigido
common.buy 91.94
Clockwork Game Design Keith Burgun / In brossura
common.buy 61.54

Accesso

Accedi al tuo account. Non hai ancora un account Libristo? Crealo ora!

 
obbligatorio
obbligatorio

Non hai un account? Ottieni i vantaggi di un account Libristo!

Con un account Libristo, avrai tutto sotto controllo.

Crea un account Libristo