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Developing an Effective and Efficient Real Time Strategy Agent for Use as a Computer Generated Force

Lingua IngleseInglese
Libro In brossura
Libro Developing an Effective and Efficient Real Time Strategy Agent for Use as a Computer Generated Force Kurt Weissgerber
Codice Libristo: 08143784
Casa editrice Biblioscholar, ottobre 2012
Computer Generated Forces (CGF) are used as units or people in military training and simulation. The... Descrizione completa
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Computer Generated Forces (CGF) are used as units or people in military training and simulation. The use of CGF signi cantly reduces the time and money required for effective training. Real Time Strategy (RTS) games place players in control of a large force whose goal is to defeat the opponent. The military setting of RTS games makes them an excellent platform for the development and testing of CGF. While signiffcant research has been done into RTS agent development, most of the developed agents are only able to exhibit good tactical behavior. By analyzing prior games played by an opposing agent, an RTS agent could determine the opponent's strengths and weaknesses and develop a strategy which neutralizes the strengths and capitalizes on the weaknesses.

Informazioni sul libro

Titolo completo Developing an Effective and Efficient Real Time Strategy Agent for Use as a Computer Generated Force
Lingua Inglese
Rilegatura Libro - In brossura
Data di pubblicazione 2012
Numero di pagine 140
EAN 9781249836438
ISBN 9781249836438
Codice Libristo 08143784
Casa editrice Biblioscholar
Peso 263
Dimensioni 189 x 246 x 8
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