Spedizione gratuita con Packeta per un prezzo superiore a 79.99 €
BRT 7.99 Punto BRT 7.99 DHL 7.99 HR Parcel 7.49 GLS 3.99

Computer Games and the Social Imaginary

Lingua IngleseInglese
Libro In brossura
Libro Computer Games and the Social Imaginary Graeme Kirkpatrick
Codice Libristo: 02310649
Casa editrice Polity Press, settembre 2013
In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered th... Descrizione completa
? points 62 b
26.21
Magazzino esterno in piccole quantità Inviamo tra 11-15 giorni

30 giorni per il reso


Potrebbe interessarti anche


I MIGLIORI
My Hero Academia: Vigilantes, Vol. 5 Hideyuki Furuhashi / In brossura
common.buy 10.69
Visual Dictionary of Architecture 2e Francis D K Ching / In brossura
common.buy 69.89
Memes in Digital Culture Limor Shifman / In brossura
common.buy 16.26
English Accents and Dialects Arthur Hughes / In brossura
common.buy 74.92
Hershel and the Hanukkah Goblins Eric A. Kimmel / Rigido
common.buy 17.76
History of the English Language David Denison / In brossura
common.buy 96.97
Chinese Origami Chen Yuehua / Rigido
common.buy 25.79
Sapphire Thomas Graham Jr / In brossura
common.buy 26.86
Travels and Discoveries in the Levant Charles Thomas Newton / In brossura
common.buy 68.71
Managing Risk: Best Practices for Pilots Dale Wilson / In brossura
common.buy 23.22
Access Accents: London (Cockney) Gwyneth Strong / CD audio
common.buy 29.32
Growing Great Boys Ian Grant / In brossura
common.buy 17.12
Blade of Grass Lewis DeSoto / In brossura
common.buy 20.97
Physiology of Membrane Disorders Thomas Andreoli / In brossura
common.buy 72.67
Evidence and Faith Charles Taliaferro / Rigido
common.buy 158.31

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and 'fun'. In the process, play with computers became computer gaming -- a new cultural practice with its own values. From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and 'streamlined' workers, but at times gaming culture also challenges the corporations that control game production. Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.

Regala questo libro oggi stesso
È facile
1 Aggiungi il libro al carrello e scegli la consegna come regalo 2 Ti invieremo subito il buono 3 Il libro arriverà all'indirizzo del destinatario

Accesso

Accedi al tuo account. Non hai ancora un account Libristo? Crealo ora!

 
obbligatorio
obbligatorio

Non hai un account? Ottieni i vantaggi di un account Libristo!

Con un account Libristo, avrai tutto sotto controllo.

Crea un account Libristo