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3D Game Engine Design

Lingua IngleseInglese
Libro Rigido
Libro 3D Game Engine Design David H. Eberly
Codice Libristo: 01263939
Casa editrice Taylor & Francis Inc, novembre 2006
A major revision of the international bestseller on game programming! §Graphics hardware has evolved... Descrizione completa
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A major revision of the international bestseller on game programming! §Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled §through techniques such as shader programming, which requires an entirely new thought process of a §programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.§Revision of the classic work on game engines - the core of any game.§Includes Wild Magic, a commercial quality game engine in source code that illustrates how to build a §real-time rendering system from the lowest-level details all the way to a working game.§Fully revised and updated in 4 colors, including major new content on shader programming, physics, §and memory management for the next generation game consoles and portables.

Informazioni sul libro

Titolo completo 3D Game Engine Design
Lingua Inglese
Rilegatura Libro - Rigido
Data di pubblicazione 2006
Numero di pagine 1040
EAN 9780122290633
ISBN 0122290631
Codice Libristo 01263939
Casa editrice Taylor & Francis Inc
Peso 2356
Dimensioni 200 x 242 x 54
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